EVE Journey

Archive for June, 2009

Dropping roles takes 24 hours

by on Jun.06, 2009, under Corporation, EVE Online

I’m now part of “The Scope”, a small sized corporation with global extent. The new corp chat shows 258 present but I’m just another person joining the ranks. Finally took the plunge to drop from TGIND as I’m not able to devote the energy and time necessary to get things working again. There are many things to fix and I wish Page well in rebuilding the corp.

Since I had roles, the action of dropping roles actually requires a 24 hour standby period. Interestingly Nova got war dec’d by OuterRim Jobs and fighting could legally start before I could quit so I helped out by talking to locater agents to find the “scumbugs” who declared war on us. Level 4 locator agents allow you to query a person on his whereabouts. Within 10 minutes, an evemail is sent indicating their location. There is a 15minutes interval before you can use them again so its worth going to a region where you can use a few locator agents at one time. Eve-agents.com has a great database of all possible agents you can work with.

2009.06.05 22:52
The sleazebag is currently at Nourvukaiken II – Moon 1 – Modern Finances Investment Bank station in the Nourvukaiken system, Okela constellation of Lonetrek region.

Mica has already moved to the forward base and I heard he had an interesting encounter but he’ll also be moving on after the war dec. Hope we get back to 0.0 soon.

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OOC – Good old Image Rotator to keep the site fresh

by on Jun.05, 2009, under News

Those of you who browse this site (I do wonder with RSS readers these days, does site design matter?) will notice that the background and header images changes pretty frequently. This is all thanks to a nifty piece of code by Matt Mullenweg at http://ma.tt/scripts/randomimage/.

I tweaked the code a little to run a cron job on the script so that it would serve the background and header of the site as a static file without requiring a script load every time the page was refreshed.

There’s a total of 6 background changes and up to 24 header images (as of this post) that is picked up automatically and served as I add new ones. The latest from the faction frigate series (more to come as soon as this war dec is over) is shown below.

header_22 by you.

header_23 by you.

header_24 by you.

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Test Flight : Republic Fleet Firetail

by on Jun.05, 2009, under EVE Online

Minmatar ships, they look like they are taped together but once you fly one, you’ll love the speed. The Republic Fleet Firetail has been high on my list of ships to test out ever since seeing it in action during the recent Alliance tournaments.

 Republic Fleet Firetail by you.

The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus’s headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.

Minmatar Frigate Skill Bonus: 5% bonus to maximum velocity and 7.5% bonus to Small Projectile Turret tracking speed per level

Speed is a thrill .. Cap stable at 76% and speeding along at 1641 m/s (even faster if I have Minmatar Frigate V trained), the technicians have given me one hell of a zippy devil. I look forward to using this in fleets one day. Meanwhile, Gone Berserk mission is offered and I pursue the terrorist fanatics. Had to swap fits to get more DPS out of the ship and dumped the stasis webifier since it wasn’t helping much. Had to remind the weapon technician to load more rockets as I actually ran out right at the end! These fanatics sure don’t know when to quit!

[08:11:32] Message > EoM Priest:  More vermin have showed up on our doorstep.  Purge the unbelievers, in the name of the Lord!

[08:16:02] Message > EoM Priest:  Brothers, our own are suffering at the hands of these infidels.  Come to their aid at once!

[Republic Fleet Firetail, Mica - PvE ]
Overdrive Injector System II
Overdrive Injector System II
Gyrostabilizer II

1MN Afterburner II
Tracking Computer II, Tracking Speed
Peripheral Weapon Navigation Diameter

‘Malkuth’ Rocket Launcher I, Foxfire Rocket
‘Malkuth’ Rocket Launcher I, Foxfire Rocket
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S

[empty rig slot]
[empty rig slot]
[empty rig slot]

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Test Flight : Caldari Navy Hookbill

by on Jun.04, 2009, under EVE Online

Got a new mission while out testing the faction frigates. The Seven’s Brothel Objective : Find and eliminate the leader of the ‘Seven’s’ forces within their compound, then report back to your agent.

Great time to test another faction frigate from the collection! I’ve not been a fan of the aesthetics of Caldari ships (what is with the all the blinking lights?) but the Caldari Navy Hookbill actually looks pretty good.

 Caldari Navy Hookbill by you.

Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

Caldari Frigate Skill Bonus: 10% bonus to Shield capacity and 10% bonus to Small Hybrid Turret optimal range per level

Shield tanked, this ship hardly broke a sweat against “Sarah”, the leader of the forces I had to eliminate. DPS was comparable to the Comet and slightly faster at 970 m/s. Losietes was definitely pleased when I reported success in a rather quick time.

[Caldari Navy Hookbill, Mica - PvE Blasters]
Power Diagnostic System II
Power Diagnostic System II
Overdrive Injector System II

1MN Afterburner II
Small Azeotropic Ward Salubrity I
Small Shield Booster II
V-M15 Braced Multispectral Shield Matrix

Light Neutron Blaster II, Antimatter Charge S
Light Neutron Blaster II, Antimatter Charge S
‘Malkuth’ Rocket Launcher I, Gremlin Rocket
‘Malkuth’ Rocket Launcher I, Gremlin Rocket

[empty rig slot]
[empty rig slot]
[empty rig slot]

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Test Flight : Gallente Navy Comet

by on Jun.04, 2009, under EVE Online

Ever since getting most of the  faction frigates together, I’ve not had time to do a proper test flight (missions only.. Not yet able to use them in actual combat!). Recorded the following image while running a Level 2 mission. With the rather large lights up front, the Gallente Navy Comet looks like a police vehicle!

Gallente Navy Comet by you.

The Comet’s design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy’s ranks, where it is now a widely-used skirmish vessel.

Gallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Weapon tracking speed and 5% bonus to Small Hybrid Turret damage per level

The flight technicians had equipped the frigate with a standard load out for missions (wanted T2 rails but they had ran out!). It definitely feels very quick to handle at 900 m/s although it lacks the DPS of my favorite frigate class ship the Ishkur. The Serpertis pirates took slightly longer to take down but it was pretty manageable.

[Gallente Navy Comet, Mica - PvE]
Small Inefficient Armor Repair Unit
100mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Damage Control II

1MN Afterburner II
Cap Recharger II
Cap Recharger II

‘Malkuth’ Standard Missile Launcher I, Sabretooth Light Missile
‘Malkuth’ Standard Missile Launcher I, Sabretooth Light Missile
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin II x1

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Another change, perhaps its time to move on

by on Jun.03, 2009, under Corporation, EVE Online

With another recent change in management and the lack of plans and activity, it seems that it might be time to move on to something else. I’ve tried my best and suggested stuff we could embark but the progress is non-existent. TGIND has a bunch of great folks and I wish them well.

Directed Mica to make a formal application to a PvP corp and hope to hear news soon. After 47 days in Empire, 0.0 beckons again.

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Guide to hiring mercenaries in EVE

by on Jun.01, 2009, under EVE Online

Excellent guide to hiring mercenaries. We used Malum Crusis last year but good to know more about the hiring process.

http://podlogs.com/declarewar/?p=170

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Ups and downs in Research

by on Jun.01, 2009, under Invention, Manufacturing

Just got news from the lab techs running the Arazu and Ishtar invention jobs! 3 Arazu and 1 Ishtar are now ready for production.

2009.05.31.22.51.39 Arazu Success by you.

2 more Ishtars are being invented but chances seem slim.

2009.05.29.05.08.49 Invent Fail by you.

2009.05.31.22.51.39 Ishtar Success by you.

T2-007 has also ended with 57.14% success for a total of 400 modules. Worst performing this time was 200mm AutoCannon II and 425mm Railgun II with 30% each. Surprisingly Armor Explosive Hardener II came up to 90% success. Its really like rolling a dice and waiting with dread when you hit the “Deliver” button.

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