Alliance
Alliance updates and thoughts
by Jar Calhoun on Apr.15, 2009, under Alliance, Corporation, EVE Online
Today, TGIND is a part of a new alliance Nova Invicta Legion. Since I have experience in the matter, I helped to get basic tools like a website, forums and killboard setup. There was lots of discussions surrounding the decisions to leave Sylph Alliance but ultimately politics won and we are now back in Empire looking for a new home in 0.0.
Eight months ago, we left Empire to head into 0.0 with the hopes of leaving Empire wardec griefers behind and establish a new path for the corporation. Back then, we were inexperienced and just starting out. 0.0 with its wonders and danger beckoned and while most didn’t survive the experience, from burning out to moving back to empire quickly, some of us did enjoy the stay and managed to thrive on the experience.
In a relatively short time frame, we established corporation mineral programs to help miners and producers create a thriving production line for PvP folks. A capital ship program was also introduced with investments coming from members that allowed us to supply much needed capital ships to the alliance at a reasonable cost. I also personally managed to run a Top Killers PvP competition for the corp to encourage people to fleet up with prizes ranging from battleships to cruisers.
NRDS has certainly been an interesting experience and while I will probably never get used to seeing neutrals free floating through (they could be a spy, bait or simply really neutral), I do admire the fact that the alliances in Providence and Northen Catch have managed to uphold it for so long.
While I’m sad that we’ll be leaving 0.0 so soon after many good changes were taking place in Sylph, it’s also time to get back in touch with Empire life and create some opportunities to provide a better income for PvP in the future.
With this change, I’ll be re-establishing my old empire mining and mission bases. Janitors and exotic dancers have once again been hired with some mercenaries engaged for good measure. I’ll need to talk to agents again to get missions and get some action on the veldspar mining that seems so profitable these days.
First ice mining op! Mackinaw is my next goal!
by Jar Calhoun on Dec.24, 2008, under Alliance, Corporation, EVE Online, Mining
Wow, got to see a Rorqaul up close in the alliance ice mining operation. There was also mackinaws aplenty while I had to content with mining in a retriever and being relegated to hauling duty for awhile since the retriever’s output couldn’t’ match up the the mackinaw.
Dark Glitter is apparently the most profitable ice for us to mine and also helps with supplying Liquid Ozone and Heavy Water for POS fuel. With exhumers training finally coming to an end, I hope to be able to contribute more in such ops in the future.
My oh my.. Titans and Double Doomsdays ends a long fleet
by Mica Breeze on Nov.08, 2008, under Alliance, EVE Online, Fleet, POS
While I have been keeping busy with mining and also dabbling in Invention of tech 2 modules, Mica got into a real interesting situation with Titans and getting himself blown up in the process.
When a blue alliance recently lost control of a border system to AAA, the nearby blue alliances decided to attempt a joint fleet rescue and try to wrestle back control. This resulted in a fleet that lasted several hours from the form up at ERVK-P for the Sylph Fleet to the final jump into F9E-KX.
Amarr Titan – Avatar
Of course, this is just the first titan Mica witnessed, there’s still 2 more to go that night and not all would be friendly.
Sniper Fleet in warp
After a failed attempt to bridge the blue fleet into the battlefield, conventional ships had to take the long way into F9E which included an agonizing jump into a well-laid large bubble trap all over the star gate.
Wreckage after a Double Doomsday
Mica miraculously survived the trap and made it safely into the shields of a blue POS. Things didn’t turn out so well due to a technical glitch in POS mechanisms that allowed Doomsday weapon effects to penetrate the POS shields resulting in a huge loss that day for the blues. AAA cynoed in two titans, an Erebus and a Leviathon, and sets off a Double Doomsday that obliterates the blue fleet in the POS. It would be the first time Mica lost his Megathron fitted for sniper duty.
2008.11.09 00:48
Victim: Mica Breeze
Corp: TransGalactic Industries
Alliance: Sylph Alliance
Faction: NONE
Destroyed: Megathron
System: F9E-KX
Security: 0.0
Damage Taken: 47316
Corp updates and POS Chains
by Jar Calhoun on Oct.14, 2008, under Alliance, Corporation, EVE Online, POS

It has been two months since we moved to Sylph. While things have gone smoothly in some areas, we have also seen lesser activity in the corporation as people adapt to 0.0 life. Our CEO is finally able to join us in a more active role which helps a lot in recruiting new members.
The high-sec sister corporation is also getting some good pilots who will eventually be able to join us in 0.0 to help with the fight against pirates who constantly roam our skies.
I’ve been recently promoted as a Director within the corp and since I’m very interested in the industry side of things have volunteered to help out with taking care of production matters. This entails organizing ops to help produce modules and ships for us to use or sell on the market.
Another interesting project which we manage to get running is having a second Sylramic Fiber chain installed in the moons around Sylph. This provides us with the much needed income to keep things running and having some liquidity towards our own capital ship program (ever since seeing my first capital, I have vowed to be able to build one).
Taking down a POS.. make sure you get a dreadnought
by Jar Calhoun on Aug.19, 2008, under Alliance, EVE Online, Fleet, POS
Lesson learnt after seeing all those capital ships assembled, to truly enjoy a POS takedown, you need to pilot a dreadnought in siege mode. This quickly transforms the ship into putting out tremendous amounts of damage that makes short work of a POS.

Our fleet makes short work of the offending POS (they were red, enough said) and assembles at a nearby planet while we take stock of the situation. In my rather tiny incursus, there isn’t much I can contribute but to watch intel channels and observe the proceedings.
Capital ships.. they fill the sky!
by Jar Calhoun on Aug.19, 2008, under Alliance, EVE Online, Fleet
Even though I’m a miner, I’ve quickly learnt that even the smallest frigate is appreciated in fleets in 0.0. As a tackler, we can contribute to bringing a red down at the expense of our usually frail but inexpensive tech 1 frigates. My first fleet signup was amusing in that I had not fired a single shot or locked down a single ship before I was downed by hostile fire due to a mix up in POS passwords.
I do however get to view some of the more impressive ships most pilots don’t ever get to see in Empire. From carriers to dreadnoughts.. these capital ships fill the sky when they undock. Seeing them for the first time makes truly appreciate the scale of my training. I send Mica photos of the capital ships and he informs me that the Moros is a ship he hopes to pilot one day. I vow to be able to build one for him when the day comes.
Gallente Dreadnought – Moros
Caldari Dreadnought – Phoenix
Amarr Dreadnought – Revelation
Gallente Carrier – Thanatos
Caldari Carrier – Chimera
Alliance life beckons
by Jar Calhoun on Aug.14, 2008, under Alliance, Corporation, EVE Online
TGIND leaders have managed to get in contact with several alliances and it seems that Sylph Alliance might be a good fit for our new corporation. Most of us young pilots are uncertain as we have had relative little experience in 0.0 but they promise a NRDS (Not Red Don’t Shoot) policy which helps promote trade and has the back of Curatores Veritatis Alliance.
POS structure un-anchored and waiting to be scooped up
Part of the moves involves moving all our POS equipment in high-sec into Sylph space and so we spend countless hours un-anchoring them and moving them to a secure location for an alliance jump freighter to help move them safely. The numerous hours in my small cargo Bestower makes me envious of the Iteron Mark Vs hauling twice my load.
Obelisk waiting patiently for the control tower to un-anchor
On the final day of the move, our band of pilots form up a fleet of Ravens, Mammoths and Iterons to move our belongings safely to IS-R7P where we will meet the alliance for the first time. The route into 0.0 space takes us from Kari to YMP where we are warned about the dangers of 0.0 travel. Ignoring the warning, I bravely jump into Providence region for the first time.
The way to IS-R7P proves to be relatively peaceful for us, however we were neutrals in an area of space where reds lurked. With scouts reporting, we make our way to our destination jump after jump. Because of an alliance war dec in progress (war decs are everywhere!), we are unable to join the alliance to make use of the extensive jump bridge network which would have cut the whole trip time. The long trip does allow us to visit some of the outposts along the way that pilots had painstakingly built out in the frontier of 0.0 space.
9UY4-H Deliverance Reclaimed
QR-K85 Karishal’s Folly
IS-R7P Promethia
Reaching our destination was met with relief as some of us had brought our entire life’s possessions to the move. Some of our corporation pilots had not been so fortunate earlier and had lost some 500mil worth of belongings to pirates. This was no empire space as CONCORD had no jurisdiction here.

























