EVE Journey

Tag: ooc

Hitting a wall

by on Nov.25, 2012, under EVE Online

Been awhile since my last update. Every character is basically now in Empire and with a rather small mining fleet, that’s what’s mostly occupies the time when I choose to login. However, mining is rather boring even if it allows multi-tasking to catch up on reading or re-watching BSG.  Mining fleet essentially makes up of maxed-Mining Director with Orca and 3 Mackinaws (Hulks with tiny cargo-holds don’t work well now).

As for rest of activities:

  • Mission grinding is a bore when there is no new mechanics there
  • Wormholes isn’t too suitable with limited time
  • Null-sec is pretty much not the right environment when you have 2-3 hours per week.
I was trying to look for a corporation to get back into the game but it’s been on-and-off with very little to pull me back into the game at this point.

So, when I saw this post EVE Online Development Strategy (CSM Public), it seemed like the CSM is discussing points which are very valid on getting subs more engaged.

The competitive advantage of EVE is the enduring community of players CCP has earned over the past decade, whose ambitions, successes, setbacks, betrayals, and battles provide infinitely more content and headlines than giant-panda-themed dungeon bosses. CCP’s challenge is to maintain this advantage by keeping existing subscribers engaged while steadily attracting new players.

Agree fully with the sentiment here. CCP seems to have gone full-on “iteration” mode and forgotten the need for new incremental content. While it’s great to see ships being re-balanced, UI issues being fixed, there needs to be growth in the gameplay. They seem to swing wildly from lots of new fluffy stuff (which is forgotten) or lots of good work on the existing game. Perhaps a better balance is needed to attract the vets.

For the time being, with 4 subs, I’ll still continue to support the game (as there is nothing like EVE Online) but with games like Star Citizen, Elite: Dangerous and X-Rebirth coming up, sure seems there is going to be many pull factors to focus attention on them instead.

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OOC – Long overdue update

by on Feb.09, 2010, under News

Eight months! That’s how long since I’ve last played EVE on a consistent basis. Other than the occasional logging in to switch skills, RL has occupied most of my time as well as a new MMORPG called “Aion

The characters in EVE are progressing nicely with capital skills being trained slowly (EVE has the unique? system of learning new skills in real-time). Jar is counting the days till the next big mining op while Mica is currently stuck with a shit-load of assets in Fountain after he was booted out of the corp for being away for too long. Bad timing to get busy IRL when living in active 0.0!

Came across a post today that illustrates the real world cost when a ship is created and lost in PvP. Sobering to note I’ll soon be able to fly 100USD ships and getting them blown up!

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OOC – Good old Image Rotator to keep the site fresh

by on Jun.05, 2009, under News

Those of you who browse this site (I do wonder with RSS readers these days, does site design matter?) will notice that the background and header images changes pretty frequently. This is all thanks to a nifty piece of code by Matt Mullenweg at http://ma.tt/scripts/randomimage/.

I tweaked the code a little to run a cron job on the script so that it would serve the background and header of the site as a static file without requiring a script load every time the page was refreshed.

There’s a total of 6 background changes and up to 24 header images (as of this post) that is picked up automatically and served as I add new ones. The latest from the faction frigate series (more to come as soon as this war dec is over) is shown below.

header_22 by you.

header_23 by you.

header_24 by you.

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OOC – EVE Blog Banter #8: Marine Leader : “We have secured the ship, Sir!”

by on May.24, 2009, under Apocrypha, EVE Online

Welcome to the eighth installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!

This month’s topic comes to us from Ga’len at The Wandering Druid of Tranquility. He asks: “What new game mechanic or mechanics would you like to see created and brought into the EVE Online universe and how would this be incorporated into the current game universe? Be specific and give details, this is not meant to be a ‘nerf this, boost my game play’ post like we see on the EVE forums.”

Ship Boarding!

Part of the unique ability in the X-Universe series of games from EgoSoft was the ability for the player to script almost every action in the game. Some truly ingenious scripts were released like Carrier Commands, MARS fire control and ship boarding using marines. Now if we could use the NPC passengers in EVE Online for this purpose, it would make ship capturing a possibility instead of destroying a ship every time and looting it (such a waste of good resources).

ship-boarding by you.

The conditions for this to work is that Marines or Mercenaries need to be in your cargo hold for this to work and the target ship can also stock similar personnel to defend his ship. Obviously new skills and support skills needs to be trained :twisted: like “Boarding Crews” etc and passenger transportation would actually be useful (Personally I have exotic dancers and spiced wine on board my ships).

Sample logs as you activate a module that sends a raiding party onto target’s ship when their shields fail (it would be great if we had an Ion cannon weapon which only affected shields?):

Marine Leader : “Approaching airlock… activating cutting lasers … we have a good seal.. get ready men!”

Loud bangs and Fighting ensues and after some time, the experience of the crew and the defense crew determines if the target capsuleer should be expelled from the ship and sent home.

A quick search for “Salvage Tug” on the Features and Ideas Discussion shows a lot of people wish there was a new class of ship to enhance gameplay. With ship boarding, it’s conceivable that boarded ships are then towed away to a station for re-use or profit.

exotic dancer by you.

Of course, the exotic dancers on board should be claimed ;)

Other Banters:

  1. CrazyKinux’s Musing, EVE Blog Banter #8: Care for a little game of SecWars?
  2. The Wandering Druid of Tranquility, Wow, that new thing is so shiny!!!
  3. I am Keith Nielson, EVE Blog Banter #8 – Return of the Top Gun
  4. Once More from the Beginning, 8th EVE Blog Banter May 2009 Edition
  5. A merry life and a short one, EVE Blog Banter #8: In the Year of Our Awesome
  6. Inner Sanctum of the Ninveah, Planets
  7. Helicity Boson, Bantering the blog
  8. Achernar, Unique adventures
  9. Ecliptic Rift, OOC: EVE Blog Banter 8: Standings and secondary factions
  10. The New Edener, EVE Blog Banter #8
  11. Journey to New Eden, Eve Blog Banter #8: What new mechanic should be added to Eve?
  12. One Man And His Spaceship, Blog Banter 8 – Something new to ponder about
  13. Life, The Universe and Everything, Blog banter 8: mentorship
  14. EVE Guru, EBB 8: Yarr! Prepare to be boarded!
  15. The Ralpha Dogs, Greed Is Good, Greed Works
  16. Rifter Drifter, Blog Banter 8: Strategic Gunnery
  17. A Mule in EVE, Expanding EVE
  18. Letrange’s EvE Blog, 8th Blog Banter
  19. Roc’s Ramblings, Blog Banter #8
  20. The Nude Nerd, Blog Banter #8
  21. Scop’s Log, Blog Banter #8: “We’re caught in a tractor beam! It’s pulling us in!”
  22. Speed Fairy, EVE Blog Banter #8: Charisma Tanking
  23. Industrialist with Teeth, EVE Blog Banter #8: It’s Like Tetris for OCD People
  24. Diary of a Pod Pilot, EVE blog banter #8: Killing in the name of
  25. Talk Unfraid, Physical Communications
  26. Sceadugenca, EVE Blog Banter #8: Fighter-Class Ships and Sqadrons
  27. Kyle Langdon’s Journeys in EVE, 8th Blog Banter
  28. Into the Unknown, Eve Blog Banter #8: Player Bases
  29. EVE’s Weekend Warrior, EVE Blog Banter #8
  30. Life in Low Sec, Blog Banter #8: The Exasperation Factor
  31. Symptom of a Greater Cure, EVE Blog Banter: #8 – Tug Me Away
  32. EVE Journey, OOC – EVE Blog Banter #8: Marine Leader : “We have secured the ship, Sir!”
  33. Thoughts from an Accidental Minmatar Revolutionary, All Hands on Deck! We are at War!
  34. Ripe Lacunae, Into the Great Unknown (Eve Blog Banter 8)
  35. Mdhi Lihu’s EVE Online Blog, 009 – Blog Banter #8
  36. Break Vol, EVE Blog Banter #8
  37. Inanity and Doom, EVE Blog Banter #8 – If I Ran The Universe
  38. Still more to come!!!
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OOC – For some of us, EVE is more fun with spreadsheets

by on May.24, 2009, under Corporation

Dilbert.com

My new CEO just showed me a link to Dilbert’s comic strip about spreadsheets which instantly made us laugh. In my corp, a few of us run and plan production by our spreadsheets. From budgeting to sharing jobs between corp members, Google Spreadsheets is our savior with all the different time zones. We have spreadsheets for ore/ice mining, Capital/T2 production, POS setups etc and he said the above comic illustrated exactly how he felt :)

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OOC – Space Sims, Origin Games and Wing Commander

by on May.22, 2009, under Games

Was checking out Wing Commander CIC News when I came across a blog by Pix who spent a year re-living the Origin series of games. Normally it wouldn’t have registered on my read list but Wing Commander popped up and I felt compelled to know how this guy survived the CGA/EGA screens in this day and age of 1920×1200 gaming.

I’ve been a huge fan of Wing Commander series since I got hands on my first PC many years back. Each series was eagerly waited for and bought when it released at the local games shop. My last attempt to relive the games felt short mainly due to time constraints and also having real difficulty adjusting to the CGA quality graphics. The storylines of course was still very enjoyable in particular Wing Commander 3 and 4 with live action movie scenes (a rarity in those days) while Prophecy was lack lustre and saw the series come to an end.

Take a look at Pix’s experience here and relive Wing Commander through his efforts :

Wing Commander
Wing Commander 2
Wing Commander 3
Wing Commander 4

There’s also of course Strike Commander and Privateer which I was fond of. With the recent attention in space MMORPG, there seems to be a revival of interest and we might finally see a worthy successor to Freelancer (a culmination of the genre IMHO during its day). I’ll be watching and hopefully participating in Jumpgate Evolution and Black Prophecy when they release. EVE is great but sometimes, you just want to get behind the cockpit and use the Force ;)

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OOC – Site Updates

by on May.21, 2009, under News

Bunch of site updates added to spruce up the look and feel of the website. Ga’len over at The Wandering Druid of Tranquility wrote about new services to enhance the EVE blog experience. I took a look at the code to implement Pluggit buttons over at Podlogs and it was pretty easy to get it going.

I’ve been using the Pixeled WordPress theme to great effect but have given it the EVE treatment by adding graphics from my travels in New Eden. There’s a total of 20 header images and 6 background images which are rotated via crontab so that each visit should bring something different. You can view all the images here or just be surprised :)

These are my favorites, a Megathron during a fleet warp and a backlit shot of the Brutix while gas cloud harvesting in unknown space.

header_08 by you.

header_18 by you.

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