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	<title>EVE Journey &#187; patch</title>
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	<description>Exploring New Eden</description>
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		<title>Jumping through gates about to get fixed</title>
		<link>http://www.eve-journey.com/2009/05/jumping-through-gates-about-to-get-fixed/</link>
		<comments>http://www.eve-journey.com/2009/05/jumping-through-gates-about-to-get-fixed/#comments</comments>
		<pubDate>Fri, 22 May 2009 21:18:51 +0000</pubDate>
		<dc:creator>Mica Breeze</dc:creator>
				<category><![CDATA[Apocrypha]]></category>
		<category><![CDATA[patch]]></category>

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		<description><![CDATA[Patch notes for Apocrypha 1.2.3, released 26 May 2009 FIXES Critical Jumping through a gate will no longer cause the client to lock up. After numerous complains, the engineers have finally figured out a fix to the issues when ships use the jump gates. This has caused many delays to travel. I’ve personally not experienced [...]


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			<content:encoded><![CDATA[<p>Patch notes for Apocrypha 1.2.3, released 26 May 2009<br />
<blockquote>
<p><b>FIXES</b></p>
<p><b>Critical</b></p>
<ul>
<li>Jumping through a gate will no longer cause the client to lock up. </li>
</ul>
</blockquote>
<p>After numerous complains, the engineers have finally figured out <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=189">a fix to the issues</a> when ships use the jump gates. This has caused many delays to travel. I’ve personally not experienced the lockups but an associate who helps me with large volume couriers had to wait a few agonizing minutes while his systems came back online after a nasty lockup. However it seems they won’t be able to fix this before next week so this might have an effect on the practical portion of the <a href="http://www.eve-journey.com/2009/05/back-to-basics-at-pvp-university/">PVP Basic</a> class. </p>


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