Tag: POS
7480 T2 modules later … it’s time to say goodbye to a 2 year old POS
by Jar Calhoun on Aug.13, 2011, under Corporation, POS
Long time associates who have been providing blueprint research & copy services have decided to call it quits after 2+ years. It was founded on 2009.05.04 on the back of several dramas as we moved from Providence to Outer Ring.
A few of us recruited some junior researchers and till now have at least 5 active researchers constantly seeking to provide us with copies for T2 invention. With 27 T2 batch runs completed, this has contributed to 7480 T2 modules (62 unique items), 20 T2 ships, 580 T2 drones and a quite a few ammo for pew pew.
The POS was named “Unknown System J100145” after the wormhole system which I spent a fair amount of time while exploring the new phenomenon.
With the researchers slowly spending less and less time on the work at hand, running the POS (a Shadow Control Tower) at almost 265mil/30 days in POS fuel costs is slowly grinding away the wallet.
Should I create another smaller POS?
30 x research agents (Core Complexion, CreoDron, Duvolle, Roden, Lai Dai)
30 x manufacturing slots (with 10 more to come)
40 x research/copy/invent slots
One can do a lot with this resources.
Research plans fall into place
by Jar Calhoun on May.29, 2009, under Invention, Manufacturing, POS
Communiqué from K (research associate I knew from Core Complexion)
Hey Jar,
Just wanted to let you know that the research POS is up and running. We managed to get a good deal on a Shadow Control Tower and have anchored labs and defenses in a quiet corner. Let me know what you need and I’ll get started on the copies. Best of luck with the T2 program! Sending you a photo of the POS (did they upgrade the shields again?). Looks fine doesn’t it?
K
Excellent News! I met K while working at Core Complexion and he expressed a desire to start his own research facility. This sounded like a great idea since my lab access got cut off when we pulled out of 0.0 and having to endure Empire lab queues was a bad experience. Now the T2 process can be more efficient with BPCs being churned out at a faster rate. With some training, K can also take on some of the workload in the invention jobs and I can focus more on the corp programs.
T2-007 is putting along after I made a mistake with one of the traders and forgot to get sufficient Mechanical Engineering Datacores. The 425mm Railguns were left sitting in the hangars while waiting for new datacores to be delivered. The rest of the jobs went smoothly with 55% success rate providing a spread of 330 T2 modules to work with.
After gaining Gallente Starship Engineering IV, I reactivated T2-005 to begin Arazu (Recon) and Ishtar (HAC) development. 9 hours to go before the lab techs tell me if they were worth the ISK. Mica has been pressing me to send these new ships so that he can start testing them out in the field. Hopefully I’ll see some success in invention as it will bring us a step closer in providing fitted combat ready ships.
My oh my.. Titans and Double Doomsdays ends a long fleet
by Mica Breeze on Nov.08, 2008, under Alliance, EVE Online, Fleet, POS
While I have been keeping busy with mining and also dabbling in Invention of tech 2 modules, Mica got into a real interesting situation with Titans and getting himself blown up in the process.
When a blue alliance recently lost control of a border system to AAA, the nearby blue alliances decided to attempt a joint fleet rescue and try to wrestle back control. This resulted in a fleet that lasted several hours from the form up at ERVK-P for the Sylph Fleet to the final jump into F9E-KX.
Amarr Titan – Avatar
Of course, this is just the first titan Mica witnessed, there’s still 2 more to go that night and not all would be friendly.
Sniper Fleet in warp
After a failed attempt to bridge the blue fleet into the battlefield, conventional ships had to take the long way into F9E which included an agonizing jump into a well-laid large bubble trap all over the star gate.
Wreckage after a Double Doomsday
Mica miraculously survived the trap and made it safely into the shields of a blue POS. Things didn’t turn out so well due to a technical glitch in POS mechanisms that allowed Doomsday weapon effects to penetrate the POS shields resulting in a huge loss that day for the blues. AAA cynoed in two titans, an Erebus and a Leviathon, and sets off a Double Doomsday that obliterates the blue fleet in the POS. It would be the first time Mica lost his Megathron fitted for sniper duty.
2008.11.09 00:48
Victim: Mica Breeze
Corp: TransGalactic Industries
Alliance: Sylph Alliance
Faction: NONE
Destroyed: Megathron
System: F9E-KX
Security: 0.0
Damage Taken: 47316
Corp updates and POS Chains
by Jar Calhoun on Oct.14, 2008, under Alliance, Corporation, EVE Online, POS

It has been two months since we moved to Sylph. While things have gone smoothly in some areas, we have also seen lesser activity in the corporation as people adapt to 0.0 life. Our CEO is finally able to join us in a more active role which helps a lot in recruiting new members.
The high-sec sister corporation is also getting some good pilots who will eventually be able to join us in 0.0 to help with the fight against pirates who constantly roam our skies.
I’ve been recently promoted as a Director within the corp and since I’m very interested in the industry side of things have volunteered to help out with taking care of production matters. This entails organizing ops to help produce modules and ships for us to use or sell on the market.
Another interesting project which we manage to get running is having a second Sylramic Fiber chain installed in the moons around Sylph. This provides us with the much needed income to keep things running and having some liquidity towards our own capital ship program (ever since seeing my first capital, I have vowed to be able to build one).
Taking down a POS.. make sure you get a dreadnought
by Jar Calhoun on Aug.19, 2008, under Alliance, EVE Online, Fleet, POS
Lesson learnt after seeing all those capital ships assembled, to truly enjoy a POS takedown, you need to pilot a dreadnought in siege mode. This quickly transforms the ship into putting out tremendous amounts of damage that makes short work of a POS.

Our fleet makes short work of the offending POS (they were red, enough said) and assembles at a nearby planet while we take stock of the situation. In my rather tiny incursus, there isn’t much I can contribute but to watch intel channels and observe the proceedings.

















