EVE Journey

Tag: structure

Your Corporation Matters

by Jar Calhoun on May.28, 2009, under Corporation

Most capsuleers in EVE move on to a player run corporation one day (even if most choose to stay in NPC Corps for its safety net) since that is where the fun begins (drama, intrigue and espionage!). The key thing to a well run corp are the members who choose to be active. In the past year, TGIND has seen relatively good growth. However for the last few months recruitment has slacked (mainly as only 1 person was interested). With this current stint back in Empire, it seems we need to reform and rethink our goals and strategy.

Corporate Structure by you.

The above shows a simplified view of how members can be organized to be more productive and actually have some fun while we focus on getting back in 0.0.

Example of teams and their goals:

Production
Every Month

  • Produce 30 x Ships (T1 and T2)
  • Produce 2000 x T2 modules
  • Maintain 2 bil worth mineral store to facilitate production

Security

  • Run Lvl 4 Missions as a group twice a week
  • Run Exploration Complex (Scanning and Clearing site hand in hand)
  • Run a 0.0 Roam Every Weekend with the aim of practicing FC’g and tactics.

Human Resources

  • Recruitment Campaigns once a week in different Regions
  • During off-hours can choose to be part of Security or Production
  • Recommend recruits and train them to be effective in the teams they will be joining. This includes skillbooks, training plans, ships after they are certified.
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